Howdy, I’m Elliott!

I am a senior game designer with over 6 years of experience creating gameplay features and systems for action and strategy games on PC and console.

Recent Projects

  • Unannounced Title (TBA)

    Genre: 3rd-Person Shooter
    Responsibilities: Progression Design, Combat Design
    Duration: May 2021 - Present (~3.5 years)
    Team Size: 45+
    Platform(s): TBA

  • Iron Harvest: Operation Eagle (2021)

    Genre: Real-time Strategy
    Responsibilities: Gameplay Design
    Duration: Jan. 2021 - May 2021 (~5 months)
    Team Size: 70+
    Platform(s): PC, PlayStation 5, Xbox Series X/S

  • Iron Harvest (2020)

    Genre: Real-time Strategy
    Responsibilities: Gameplay/Systems Design
    Duration: Sep. 2018 - Dec. 2020 (~2 years)
    Team Size: 70+
    Platform(s): PC, PlayStation 5, Xbox Series X/S

Previous Work

  • Arboreal (2018)

    Genre: Top-down Action-adventure
    Responsibilities: Systems Design, Combat Design
    Duration: Sep. 2017 - Jul. 2018 (~11 months)
    Team Size: 35+
    Platform(s): PC

  • C&C: Mental Omega (2015)

    Genre: Real-time Strategy
    Responsibilities: Beta Testing, Additional Writing
    Duration: May 2009 - Oct. 2015 (~6 years)
    Team Size: 10-30
    Platform(s): PC

About Me

Born and raised in the Deep South of the United States, I’m a natural performer who deeply loves connecting with people through entertainment, whether it’s video games, theater, public speaking, or sharing stories with friends.

When not making games, you can find me hosting tabletop RPGs, competing in your local fighting game tournament, giving impromptu tour guides around town, or hunting for menswear fashion to stand out at industry events.

In short: I talk fast and dress sharp.