Howdy, I’m Elliott!
I’m a highly versatile senior game designer currently based in Germany with over 7 years of experience creating strategy and action games on PC and console.
Recent Projects
Genre: Real-time Strategy
Core Responsibilities: Game Design, Narrative/UI Support
Duration: January 2025 - 2026 (~1.5 years)
Team Size: 60+
Platform(s): PC
Genre: Third-person Shooter
Core Responsibilities: Systems Design, Combat Design
Duration: May 2021 - Ongoing
Team Size: 45+
Platform(s): TBA
Previous Work
Genre: Real-time Strategy
Core Responsibilities: Gameplay Design
Duration: Jan. 2021 - May 2021 (~5 months)
Team Size: 70+
Platform(s): PC, PlayStation 5, Xbox Series X/S
Genre: Real-time Strategy
Core Responsibilities: Gameplay/Systems Design
Duration: Sep. 2018 - Dec. 2020 (~2 years)
Team Size: 70+
Platform(s): PC, PlayStation 5, Xbox Series X/S
Genre: Real-time Strategy
Core Responsibilities: Beta Testing, Additional Writing
Duration: May 2009 - Oct. 2015 (~6 years)
Team Size: 10-30
Platform(s): PC
About Me
Born and raised in the Deep South of the United States, I’m a natural performer who deeply loves connecting with people through entertainment, whether it’s video games, theater, public speaking, or sharing stories with friends.
When not making games, you can find me hosting tabletop RPGs, competing in your local fighting game tournament, giving impromptu tour guides around town, or hunting for menswear fashion to stand out at industry events.
In short: I talk fast and dress sharp.